using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class BusketBall : MonoBehaviour
{
    public int speed;
    public Transform holder;
    void Start()
    {
        
    }

    // Update is called once per frame
    void Update()
    {
        holder.rotation = Quaternion.Euler(0, 0, holder.rotation.eulerAngles.z+ Time.deltaTime*speed);
    }
}
